

But stay at range while teleporting away to lessen the chance to get severly damaged by yourself. It is necessary to go for a direct ARC hit to get an effective hit. The ult is not necessary to do this job, but can be fun as well. If your target is a destroyer, you can use the anti-missile device to make things even more chilling. The bomber is enough sturdy to take some beating without much of a perk buff, the passive vampire effect will keep you alive against any bigger target easily as it usually overleeches your hull points. Any bigger targets you soften with one destabilizer missile first while munching on its hull with a strong kinetic weapon and mines. Destroyers, carriers and cruisersĬlose in with cruise speed or teleporter.

Finish off the survivors with some spread spitted corrosive mines or your primary weaponry. Chances are the ARC will prematurely explode and damage youself heavily. Then turn around and unleash the ultimate weapon, if ready, into the center area while trying not to directly hit anything. Soften them by occasionally drop a corrosive mines into the hearts of swarms.

Large groups of multiple wings of fightersĪggro them and draw them together while thrusting or teleporting. But a well spread barrage means a sudden death to all wings. Drones will instantly die to any mine, fighers might need a second mine. The strafing is needed to lower the chances the mines get killed early by the enemy fire. Thrust or teleport towards them and strafe spit 2-3 corrosive mines. Short said, attacking relentlessly is the best defense for this class.

Due to the bombers vampiric effect, you litterally cannot die as you overleech your hull points. On large targets, like destroyers, you will maximize and concentrate damage. Make big use of the unlimited secondary weaponry. The main concept of handling the bomber most efficently is to outmax it DPS and use area of effect weaponry against wings of fighters, like mines and the ARC-9000 (its ult).
Everspace 2 best ship how to#
Want to know how to end fights before they really began? Of course, else you wouldn’t be here 🙂 Basic Tactics Basics But I was highly impressed how good this ship performed so I decided to make this little guide. So changing from scout to bomber was a tough switch indeed. My other favourite ship is the ultra-swift Scout class with the weapon range increase. This ship is big fun to play right now – as long as you like slow and ponderous ships. In my optinion RFG will most likely going to nerf this ship a little sooner or later. In fact it does tear down swarms of enemies in high-risk areas with ease. The bomber class is one of the highest and toughest DPS ships in Everspace 2. Ult – Shadow Strike: Renders the ship invisible to enemies and gradually increases weapon damage up to 300%.Guide to Wreck Havoc with Bomber Class Introduction Special – Ranger: Deals 2% increased damage per 100m distance to target. Ship type & overview: The Colonial Scout is a Light fighter class | Fast & swift, but fragile | Access to special devices like Cloaks & Teleporters Killing an enemy increases the remaining duration by 1.0s. Ult – Heavily boosts weapon damage and fire rate and provides unlimited energy. Special – Power Converter: Weapons use boost energy after weapon energy is depleted. How to unlock? You don’t have to unlock it, available from the beginning Ship type & overview: The Colonial Interceptor is a Medium fighter class | versatile combat ship Gunship: tanky, punchy, yet slow has high armor and hull at the expense of shields.Sentinel: all-rounder with decent shields, armor, and hull, but doesn’t excel in any one area.Interceptor: medium-range skirmishing with an emphasis on armor and hull.Striker: close-range brawler with a focus on armor and hull over shields.Scout: weak defenses, but a powerhouse from long-range.Everspace 2 Ships guide – Every Ship overview, stats, how to unlock, and overview, because each class of ships has a unique playing style Everspace 2 Ships – Over View Light Fighters
